|
enclosed_volume
|
enclosed_volume ( vertex_array, triangle_array )
enclosed_volume(vertex_array: object, triangle_array: object) -> float, int
|
|
surface_area
|
surface_area ( vertex_array, triangle_array )
surface_area(vertex_array: object, triangle_array: object) -> float
|
|
principle_plane_edges
|
principle_plane_edges ( vertex_array, triangle_array )
principle_plane_edges(vertex_array: object, triangle_array: object) -> object
|
|
connected_pieces
|
connected_pieces ( triangle_array )
connected_pieces(triangle_array: object) -> object
|
|
connected_triangles
|
connected_triangles ( triangle_array, tindex )
connected_triangles(triangle_array: object, tindex: int) -> object
|
|
closest_geometry_intercept
|
closest_geometry_intercept (
vertex_array,
triangle_array,
xyz1,
xyz2,
)
closest_geometry_intercept(vertex_array: object, triangle_array: object, xyz1: object, xyz2: object) -> object
|
|
subdivide_triangles
|
subdivide_triangles (
vertex_array,
triangle_array,
normals_array,
)
subdivide_triangles(vertex_array: object, triangle_array: object, normals_array: object = None) -> object
|
|
calculate_vertex_normals
|
calculate_vertex_normals ( vertex_array, triangle_array )
calculate_vertex_normals(vertex_array: object, triangle_array: object) -> object
|
|
smooth_vertex_positions
|
smooth_vertex_positions (
vertex_array,
triangle_array,
smoothing_factor,
smoothing_iterations,
)
smooth_vertex_positions(vertex_array: object, triangle_array: object, smoothing_factor: float, smoothing_iterations: int)
|
|
triangle_vertices
|
triangle_vertices ( triagle_array, triangle_list )
triangle_vertices(triagle_array: object, triangle_list: object) -> object
|
|