/ . / _chimera / Shader
Shader(name: str, dirname: str) -> Shader
attributes:
- parameters: list of ShaderVariable
Methods
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name
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name ( self )
name() -> str
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list
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list ( self )
list() -> dict of (str, Shader)
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remove
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remove ( self )
remove()
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isTranslucent
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isTranslucent ( self )
isTranslucent() -> bool
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lookup
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lookup ( self, name )
lookup(name: str) -> Shader
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isTexture
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isTexture ( self )
isTexture() -> bool
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save
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save ( self, name )
save(name: str)
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parameter
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parameter (
self,
name,
exceptions,
)
parameter(name: str, exceptions: bool = false) -> ShaderVariable
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